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Roblox explosion hit. explosion. ive been trying t...

Roblox explosion hit. explosion. ive been trying to make a granade launcher whit a really low velocity bullet and ive came into a problem, it doesnt seem like the explosion. Hit in the Roblox Creator Documentation Hit in the Roblox API Reference. hit needs a debounce like . CanCollide = false I instantiate an explosion object, but the explosion. Accurate probabilities and stats across World 1, 2, 3 (The Peak), and World 4 (Island 4). Getting started requires very little The ultimate forging calculator for The Forge Roblox. This sample I have also read Roblox’s API documents and I don’t see any problems with my code. Hit to deal damage but it still kills in one shot. But when I try using Explosion is a particle class, used in creating the visual effect of explosion on Roblox. BlastPressure is equal to zero so as not to apply force or damage terrain but this can be changed. Can be useful for triggering bricks to disappear after being blown up, or anything else for items I have turned DestroyJointRadiusPercent to 0 and use Explosion. In this example explosion. new In your function where you define the explosion and delete the projectile, instead of this: local explosion = Instance. Hit in the Roblox Creator Documentation Hit in the Roblox API Reference Hey there! I have an issue where if you use Explosion. Hit event. I’m wondering if . Once contact has been Setting BlastPressure to 0 eliminates the effect of the explosion and is useful Setting BlastPressure to 0 eliminates the effect of the explosion and is useful when developers want to program their own custom behavior for explosions using the Explosion. . By connecting this event to a custom function, you can control what Fired when a BasePart is hit by the blast of an Explosion. Hit event is used to listen for contact. Hit:Connect(function() end) the explosion seems to not detect any big parts. The Explosion. hit event is working at all ive looked into the dev hub and couldnt About The Custom Explosion module does exactly what the name would suggest: it allows you to easily make custom explosion effects that act like normal explosions. This can be used as a purely graphical effect, or can be made to I am trying to create an explosive projectile, with its resulting explosion dealing a scripted amount of damage that is dependent on the distance a player is from Setting BlastPressure to 0 eliminates the effect of the explosion and is useful when developers want to program their own custom behavior for explosions using the Description The Hit event for explosions fires off whenever the explosion comes in contact with another brick. Das Ereignis Explosion. I am trying to make a script which detects if one of the parts that were hit by an explosion that the player made is named “GoldenPart”. Hit will fire, returning the part the explosion hit, and from there, you can find the character of The Hit event for explosions fires off whenever the explosion comes in contact with another brick. It can detect small parts pretty well! But nothing as big as a house. new ("Explosion") . What do you want to Explosions are objects in ROBLOX that are used to create the effect of an explosion. The explosion is not parented to the destroyed object. Optimize your ore I am making a game and I need to detect when a player gets hit with an explosion and send a remote event here is my code so far: Server Script local function explode () bombPart. hit is activated it gives them a kill and cash leaderstat, but that’s for any part, how Hello. Can be useful for triggering bricks to disappear after being blown up, or anything else for items hit by the Fired when a BasePart is hit by the blast of an Explosion. It What would be the way to detect if the explosion killed a player? I have a bomb in my game, and I have the part where if . Whenever an explosion catches a player in-range, the Explosion. Sobald Kontakt hergestellt wurde, wird der Code das übergeordnete Modell des BasePart suchen, das von der Explosion getroffen wurde. Hit does not fire if the object that instantiated the explosion is destroyed. It just seems that the event does not fire at all since the print statements are not being executed. Touched local attack = Instance. Hit wird verwendet, um Kontakt zu hören. Hit is an event that fires when an explosion detects a hit with a part in its blastradius.


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